Absolutely, the word is worth 4x the face value. If you used all 7 tiles, the 50-point bonus is tacked on after(re)doubling. Likewise, the rare word that covers two red squares is the coveted triple-triple, worth 9x.
Each word formed in the play is scored this way:. Any tile played from the player’s rack onto a previously vacant square that is a “double-letter” or “triple-letter” premium square has its point value doubled or tripled as indicated.
Add the normal point value of all other letters (excluding blanks) in the word (whether newly played or existing). For each newly played tile placed on a “double-word” premium square, the total is doubled (or redoubled).
For each newly placed tile placed on a “triple-word” premium square, the total is tripled (or re-tripled). Premium squares affect the score of each word made in the same play by constituent tiles played upon those squares. Premium squares, once played upon, are not counted again in subsequent plays. If a player uses all seven of the tiles in the rack in a single play, a bonus of 50 points is added to the score of that play (this is called a “bingo” in Canada and the United States, and a “bonus” elsewhere). These bonus points are not affected by premium squares.
— from Read about in different languages. You may also be interested in a, which hosts tournaments for the popular iPhone application and makes available popular 2-letter and 3-letter word lists. May 2015 Update: I have added more vowels with diacritical marks (accents, umlauts, circumflexes, etc.) to the Spanish, Portuguese, Italian, and French alphabets. With diacritical marks, these letters have the same value as their unaccented counterparts and should be calculated as such.
April 2015 Update: I have added Portuguese to the language options. August 2013 Update: Thanks to a user’s suggestion, I have added Estonian to the language options. December 2011 Update: Thanks to the suggestion of Roman (see comments below), I have added a blank letter option in case you want to set a letter’s value to 0. November 2011 Update: I have added another WordsWithFriends word validator, this time using the ENABLE word list that WWF uses.
Just click the “Validate word” button to check to see if WWF will accept your word! August 2011 Update: I have added a WordsWithFriends word validator to the calculator. When you click the “Validate word” button, it will also check the WordsWithFriends database and tell you if it is acceptable. Another new feature is the “cache”: Now when you enter a word, a button appears that says “add to cache.” Click this to add it to a cache of saved words; you can add as many words as you like to this cache, and it will calculate the running total.
Click the ‘x’ to remove a word from the cache, and again, your total will be updated. This might be useful if you are trying to calculate the total of multiple words that intersect or border other words on the Scrabble board. 4/27/2010 Update: I have added a dictionary check to the calculator so that you can validate your word. Simply click the “Validate word” button just below the “Reset” button and your word will be checked against Dictionary.com and Merriam-Webster’s online dictionary. At this time, only English words are supported, so your language setting must be either English or Words With Friends. 4/2/2010 Update: I have added support for the popular iPhone app after discovering that the letter values in this game vary slightly from those in standard Scrabble. Just select Words with Friends as your “language” and your letter values should update appropriately.
In addition, the bonus for using all 7 tiles in Words with Friends is only 35 points, as opposed to 50, and you will notice this change in the bonus checkbox. Update: Thanks to your brilliant suggestions, I have added some new features to the calculator:. multiple double and triple letter scores within a word.
multiple double or triple word scores. links to look up words on and. support for multiple languages, including English, Dutch, Spanish, French, Italian and German Keep the great ideas coming, and enjoy!
This website is great. We used it last year to score our annual scabble tournament and plan to use it again this year.
We ran into a slight problem while practicing just now, though. A mistake was made entering a word into the cache and was not caught until a few words later. When we tried to remove the word from the cache, nothing happened.
The “x” the says (remove from cache) does not work. Is there any way this can be fixed by October 1st just in case we make a mistake during this years tournament?
(The game does all of the above paragraph for you automatically). P lay passes to the 'left'. The second player, and then each in turn, adds one or more letters to those already played to form new words.
All letters played on a turn must be placed in one row across or down the board, to form at least one complete word. If, at the same time, they touch others letters in adjacent rows, those must also form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on his or her turn. Ew words may be formed by:. There are five different ways that new words can be formed: 1. Adding one or more tiles to the beginning or end of a word already on the board, or to both the beginning and end of that word.
Trainer can become Strainers if you have two tiles with the letter S. Placing a word at right angles to a word already on the board. The new word must use one of the letters of the word already on the board. Note, a right angle can be or 3. Placing a complete word parallel to a word already played so that adjoining tiles also form complete words. A new word added at right angles can also add a letter to an existing word. The last variation is to bridge two or more letters.
(This can only be done after the fourth move or later in the game). N o tile may be shifted or replaced after it has been played and scored. You can only play onto, across or adjacent to existing words on the game board. See example below. You cannot play a word in one direction, then play another word off that same word, save for 4 above. Where only one tile is added, either at the front, or at the end of an existing word.
There is no rule to suggest, the same word may not be played, more than once on the board. This play is perfectly valid, since the word GERM already exists on the game board. This play is invalid, since DRYER does not yet exist on the game board. You can only play onto, across, or adjacent to existing words on the board. W ords cannot be spelt nor read backwards, like GRAY as YARG, unless they are palindromic of course! The two blank tiles may be used as any letters.
They look like this in your letter tray on the game page. To play a blank, you just type in the required field, the letter you want your blank to represent. Its score value is zero. Say you played PLAYS onto HOUR, and used your blank as an S, it will now appear like this on your game board. T he official rules of SCRABBLE do not allow a player, later in the game, to change the letter that the blank represents. Likewise, a player may not replace the blank with the letter it represents and use the blank in another word. At the National Scrabble Association's clubs and tournaments, this rule is strictly enforced.
A dvanced Tip: If you are playing a blank that coincides with a letter you already have (you have one S, one blank but need to spell a word with two S's), then it might be best to use '-', the minus sign, to play the blank explicitly so the program knows WHERE the blank should go. For more details please.
Y ou may use a turn to exchange all, some, or none of your letters. To do this, click on Swap Tiles or Skip Turn, and follow the instructions on that page. T here is no restriction on the number of times a player may exchange tiles during a game. However, there must be at least seven tiles remaining in the bag, regardless of the number of tiles being exchanged. Ny play may be challenged before the next player starts a turn. If the play challenged is unacceptable, the challenged player takes back his or her tiles and loses that turn. If the play challenged is acceptable, the challenger loses their turn, and points scored.
Abbreviations and Proper Nouns are not allowed. Please consult the if you are in doubt. A player can only challenge the previous players play. If a word is challenged, and with the consent of the player who played the 'invalid' word, then that word can be removed, and its points deducted.
This effectively makes the player who played the 'invalid' word lose their turn. I t is important to realise, that if a play is not challenged, i.e. Gone unnoticed, yet seen later, it cannot be challenged two or more moves after the foul. So the player whose turn it is next, must make sure that the previous players word is either 'valid' or 'invalid'. A challenge can be performed at any stage of the game, so long as it fits the criteria above, and must only be done once. Performing a challenge twice, i.e.
Straight after the first challenge, effectively puts that play and its points scored back. The game ends when all letters have been drawn and one player uses his or her last letter; or when all possible plays have been made. Passing, or Skip Turn, is permitted at any time during the game. If each player passes thrice in succession however, the game is deemed as ended.
1) All scoring is automatic, the game does this for you, and shows your score(s) after playing your turn. Your opponent(s) receive an update e-mail with current score and total scores. The score value of each letter is indicated by a number at the bottom of the tile.
The score value of a blank is zero. 2) The score for each turn is the sum of the letter values in each word(s) formed or modified on that turn, plus the additional points obtained from placing letters on Premium Squares. 3) Premium Letter Squares: A light blue square doubles the score of a letter placed on it; a dark blue square triples the letter score.
Or if a word covers a triple, and quadruple premium word squares, the score is tripled, and then quadrupled (12 times the letter count). NOTE: the centre square is a pink square, which doubles the score for the first word. If player 1 passes on their opening play, the double word premium centre square score value, passes to player 2. 6) Letter and word premiums count only on the turn in which they are played.
On later turns, letters already played on premium squares count at face value. 7) When a blank tile is played on a pink or red square, the value of the word is doubled or tripled, even though the blank itself has no score value.
8) When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) for each word. (50 extra points). If you play all seven tiles in a single play it's called a Bingo. Bingos score you a premium of 50 points on top of your score for the turn.
10) Remaining Letters: When the game ends, each players' score is reduced by the sum of their remaining letters. In addition, if a player has used all of their letters, the sum of the other players' remaining letters is added to that players' score. 11) The player with the highest final score wins the game.
In case of a tie, the player with the highest score before adding or deducting remaining letters wins.